﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Collections.Generic;
using System.Runtime.Serialization;

namespace Curling
{
    [DataContractAttribute]
    public class StoneReplayFrame
    {
        [DataMemberAttribute]
        public double X { get; set; }
        [DataMemberAttribute]
        public double Y { get; set; }
        [DataMemberAttribute]
        public double Rotation { get; set; }
        [DataMemberAttribute]
        public double Velocity { get; set; }
        [DataMemberAttribute]
        public StoneState State { get; set; }
        [DataMemberAttribute]
        public TimeSpan TimeStamp { get; set; }

        public StoneReplayFrame()
        {            
        }
    }
}
